Rewards are paid out for transactions, not interest paid, that's all. Otherwise poor people failing payments would get more rewards than the rich which don't. The dynamics would be completely different.
Efficiency is not the aim of government, except in constrained ways. Efficiency would generally run contrary to governance, transparency, innovation, responsiveness, general applicability, justice, rule following, considering the long term and not just the short term, recognition of human dignity, security etc.
All those things have a cost that takes away from maximum delivery efficiency, but generally societies decide that the cost is worth it.
> The only way I think you can get rid of the excess CO₂ at scale is to permanently sequester it underground. The oil/gas industry can cheaply deposit huge amounts of gas there. The unsolved problem is extracting enough CO₂ from the atmosphere at reasonable cost.
The bigger unsolved problem is how to get this paid for.
Personally I thought that just using the equivalent of week number (again, starting with the 0th) was fine instead of using months / hectodays, but it seems fair to give nullday, unoday, duoday, triday, quadday, quintday, hexday, heptday, octday and nonday names.
It's definitely a bad argument worthy of some sort of label. It seems to go "you believe this thing, which I won't engage with at all, but I'll assume that because of the way you said it, you also believe all this other stuff that I disagree with".
That's a disappointing chart from the economist. When you have a lot of points, you can't show them as dots that occlude other dots, or the reader can't get much more of a sense than 'none / some / lots'. What you need to do is bucket by region and do a background heatmap with small dots added, or use a different level of opacity on the dots.
One of the things I've been talking about with my senior developers is how the bottleneck has shifted even more dramatically to human code understanding vs code generation. AI is still not suitable for generating production grade code without a human checking it (yet), but it can produce a huge amount of code for humans to check. We've been experimenting with ai finding better ways of communicating what is in a change at different abstraction levels etc by always generating diagrams showing what it did etc, with the concept being that anything that can speed up human understanding of changes addresses the core bottleneck of the whole process.
So much of this depends on the specifics of the virtual world and participant pool. If there are a few other bots smart enough to collaborate, and the game world encourages it, then those instincts would be much more valuable. If the game world doesn't reward coordination then those instincts may slow you down.
Everything depends on how the world you're operating in works. The real world generally rewards coordination.
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