It becomes boring very quickly for me too, the planets are the same, the stations are exactly the same, every alien you meet is the same as the previous ones. You build a base on one planet, then another base on another planet, and it's just the same.
The game is also too unrealistic for me: the planets are too close, you shoot asteroids just like you could 47 years ago, you can't dig very deep at all, your ship follow you wherever you jump to.
The trailer was beautiful, the actual game is really nice for a short while, but it's too simplistic and repetitive.
Brittany was a lot more behind a few years ago, and we had a big storm in the region that caused a lot of damage and slowed down the work but looking at the map today the issue looks almost resolved. I live in a forest in the middle of nowhere, the poles got installed at some point and then I had to wait for years for the fiber to finally arrive, but now it's there and it's great!
In the meantime we also got 5G and Starlink so plenty of good options for fast internet.
Same in Northwest France: I've never seen the grass so yellow, and now the ground is even becoming bare brown. Some tree species are yellowing/browning. With the prolonged lack of rain and extreme heat for the region, it's a summer like I've never seen before. And it's probably one of the coolest of the rest of my life.
I started drinking one small but dense cup of coffee every work day just after lunch to avoid being sleepy after the meal two years ago, and this year I noticed that I wasn't feeling good during the weekend, then I noticed that if I drank a coffee after lunch I'd be normal. Skip forward a few months, I notice now that if for some reason I forget to drink my coffee after lunch I wake up the next day with a migraine, each time.
I like the ritual of grinding my fresh grains and brewing my cup, but I think I'll move to decaf and a quick nap like I was doing before. The migraine is the proof of an addiction.
I've been using decimal time for years and I really like it. I revived an obsolete unit, "dimi", to go with "centi" so that 1 centiday is 0.01 days, and 1 dimiday is 0.01 centidays.
Impressive! I like the goal of making a hobby OS viable as a daily driver.
I've been working on my own hobby OS for half a decade. It does a lot less, but it has helped me realize that we can remove much of the complexity of a generic mainstream OS while still meeting our personal computing needs. I know I'm just poorly reinventing something between DOS and Unix/Plan 9 in an extremely limited fashion, but it's absolutely perfect for experimentation!
I remember all the things I needed to implement before reaching userspace, it's a lot indeed. After that it gets easier because every new change is motivated by a specific smaller goal like supporting the network card of a new laptop, or adding sounds to the emulator, or adding one more syscall or device file. You get rewarded by new capabilities after each addition.
We started using LLMs heavily at work this year and I switched from Vim to Zed to help with that. I now spend more time writing to the chat than editing code, and what I quickly learned to avoid frustration when I don't like the result was to git stash or reset the code and edit what I last wrote instead of trying to argue with the LLM. The chat doesn't have to be linear, it can branch off. Too bad we can't currently edit previous messages with Claude in Zed.
Repetitive issues are fixed by updating the memory or the prompt file, they can learn this way.
Also lately I noticed that Claude forget too much when compacting, so I just start a new session and it's easy when you spend a lot of time in plan mode to produce a written spec before implementation.
The game is also too unrealistic for me: the planets are too close, you shoot asteroids just like you could 47 years ago, you can't dig very deep at all, your ship follow you wherever you jump to.
The trailer was beautiful, the actual game is really nice for a short while, but it's too simplistic and repetitive.
reply