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> for example the unity engine on linux doesn't seem to support vsync (it says it does, but it doesn't in practise)

It does technically support it. It's just that for some mysterious reason, it's turned off by default. Games that explicitly turn it on, or let you change it in the settings (in my small library that's only MouseCraft and JazzPunk) run fine.

Everything else maxes out my CPU. As a laptop user, this does not make me happy.



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