Star Citizen isn't even revolutionary though; it's more or less a modern re-imagining of EVE Online. It'll likely devolve into spreadsheet hell just like EVE -- reality is boring, and most of the real world is tracked in spreadsheets.
I do think there is some possibility for innovation in gaming with AR/VR, but I also agree we've probably reached the point of diminishing returns with what we can do with current control schemes (monitor + mouse/keyboard/gamepad).
It's funny you should mention EVE Online, because it's the only MMORPG I've ever played seriously and the only game I've played for longer than a year that kept my interest. It was also pretty revolutionary for 2003 when it came out.
The highest level of gameplay involved very little spreadsheet hell and a lot more skill, leadership and coordination that one might think originally if they did not have a strong corporation to align with. It's true that there a LOT of numbers behind the gameplay that you had to consider, but spreadsheet hell was a result of poor UI/UX choices and not necessarily of game design.
If Star Citizen can replicate that, but with better graphics, and personal ship control (instead of EVE's point and click) - they will already be a success in my book.
Star Citizen is the only thing on the horizon that shows promise, at least to my personal tastes.
Best of luck in your endeavors.