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I actually hope you prove me wrong in the most spectacular way possible, because the current games are very stale and derivative.

Star Citizen is the only thing on the horizon that shows promise, at least to my personal tastes.

Best of luck in your endeavors.



Star Citizen isn't even revolutionary though; it's more or less a modern re-imagining of EVE Online. It'll likely devolve into spreadsheet hell just like EVE -- reality is boring, and most of the real world is tracked in spreadsheets.

I do think there is some possibility for innovation in gaming with AR/VR, but I also agree we've probably reached the point of diminishing returns with what we can do with current control schemes (monitor + mouse/keyboard/gamepad).


It's funny you should mention EVE Online, because it's the only MMORPG I've ever played seriously and the only game I've played for longer than a year that kept my interest. It was also pretty revolutionary for 2003 when it came out.

The highest level of gameplay involved very little spreadsheet hell and a lot more skill, leadership and coordination that one might think originally if they did not have a strong corporation to align with. It's true that there a LOT of numbers behind the gameplay that you had to consider, but spreadsheet hell was a result of poor UI/UX choices and not necessarily of game design.

If Star Citizen can replicate that, but with better graphics, and personal ship control (instead of EVE's point and click) - they will already be a success in my book.




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