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Extract assets -- might be easier to do it by intercepting OpenGL calls than by reverse engineering some proprietary binary format.

Edit: There are entire online communities dedicated to pulling assets out of old games, for who knows what reasons. A buddy of mine from school would spend entire weekends dumping assets from classic GameCube titles -- he would occasionally render up scenes from old Zelda games with global illumination and fancy material shaders, which were always kind of cool.



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