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Physically Based Rendering[0] Graphics Pipeline[1]

I'd also add Real Time Rendering [2] to that list.

[0] http://www.pbrt.org/ [1] https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-... [2] http://www.realtimerendering.com/book.html



Yup RTR is a great addition. It's so foundational it keeps slipping my mind to recommend.




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