I don't really see what the rest got to do with my post. I've never used SteamOS/Controllers or have had any issues with Steam so I can't (and probably wouldn't) argue against any of that
> Vive is half-arsed: At launch, Vive had only Valve-developed software and it was a simple & forgettable demo.
The vive, hardware, was a full product when it came out. Not half arsed
The lab isn't exactly what I'd call forgettable. It's basically the wii sports of the wii, which depending on who you are is either high praise or damning criticism.
>They've been promising to release full, Valve developed games for the Vive since before the release and all we got so far is hot air.
The fuck you expect? They've promised 3 full games, they're not just gonna shit 'em out.
> I don't really see what the rest got to do with my post.
I'm pointing out that, in my experience, Valve are not this rebel revolutionaries you make them out to me. To me, they have become just another lazy, greedy company who wants to do the least amount of work possible to make the most amount of money possible.
> The vive, hardware, was a full product when it came out. Not half arsed
Wrong. I enjoy my Vive, but it's barely more than an internal engineering sample. For the price they are charging, it's too uncomfortable, the display is way too weak and it lacks polish in general.
Given that, Valve could have chosen to dramatically subsidize Vive to make sure VR becomes the revolution they claim they want it to be. I would personally have much less to complain about if they sold it for, say, $200. Make no mistake, they could easily afford that, they chose not to.
Instead they invested more in gambling & cosmetics sold with microtransactions in their 3 existing, old games (Dota, CSGO, TF2) and the only new game they've announced in a decade? A trading card game, like Heartsone, set in Dota lore. Wow, truly revolutionary indeed.
> The fuck you expect? They've promised 3 full games, they're not just gonna shit 'em out.
> Do you want them to half-ass it or not?
They have also promised HL2 Ep3 in ~6 months after Ep2 released. After waiting more than a decade for it, forgive me if I don't put my trust in their promises.
> Wrong. I enjoy my Vive, but it's barely more than an internal engineering sample.
It's sturdy as fuck though. I don't think you're giving the design enough credit for what they were trying to do with it. Function over form
> the display is way too weak
It was literally the best display available for mass production at the time. And they've even tweaked it to be brighter than it initially was (compared to the same screen, in the rift)
> lacks polish in general.
What kind of polish?
> Given that, Valve could have chosen to dramatically subsidize Vive to make sure VR becomes the revolution they claim they want it to be. I would personally have much less to complain about if they sold it for, say, $200. Make no mistake, they could easily afford that, they chose not to.
Yeah or they could give it away for free. Or pay you to use it.
> They have also promised HL2 Ep3 in ~6 months after Ep2 released. After waiting more than a decade for it, forgive me if I don't put my trust in their promises.
That's fine, but I don't think there's any reason to think that they're sitting on their thumbs when they've said they're actively working on 3 projects.
> That's fine, but I don't think there's any reason to think that they're sitting on their thumbs when they've said they're actively working on 3 projects.
A history of products that have failed to materialize is an excellent reason to be skeptical of their claims about future projects. The Vive was unveiled almost 2.5 years ago, and has been in customer hands for over a year. So, how long should customers wait for those claimed games?
Further, HTC is rumored to be looking to either spin off or sell their Vive business, and they've dropped the price by $200. This suggests that HTC doesn't expect the Vive to be a money maker for them and are trying to get out now before they lose more money on it, which is another reason to question whether or not the Vive has a future.
I really don't think that's why HTC is breaking off the Vive division. But I agree the Vive probably doesn't have a future. The HTC offshoot is currently working on a standalone headset that probably won't have anything to do with SteamVR
I doubt Valve is working on Gen 2 in cooperation with HTC, so the Vive is basically dead
Currently LG is working on a SteamVR headset that looks ok
This argument is devolving into a pissing contest so I'm not going to try and weigh into the discussion about could haves and should haves.
To add the relevant context I do know, I use both the Rift and Vive routinely at work. The Vive definitely has functional advantages with the lighthouses, but that's really it. The Rift is so much more ergonomic, comfortable, and polished. Looking at these two devices, I cannot believe they shipped at nearly the same price point. I have no idea what "sturdy as fuck" means in this context since I've never considered the Rift fragile in any way and it certainly feels less janky and dev-kit-like than the Vive does. The Rift's controllers are an exemplary model of form and function and absolutely waste the Vive controllers as VR input devices.
Valve's engineers made some really impressive contributions to the field of VR with tech like the low persistence display. However, that smacks to me as the product of the part of their engineering team that has passion and motivation to complete new challenges. As soon as we're back to the same old challenges - developing a compelling narrative game experience - Valve drops the ball again. As others in this thread have pointed out, their fountain of money from the steam platform offers no incentive to innovate. As far as I'm concerned Valve and Oculus are both behind on tracking technology now, since Windows MR's inside-out tracking is a completely superior solution that doesn't require staying in view of real-world sensors, rearranging my house, or screwing hardware to my wall.
> Vive is half-arsed: At launch, Vive had only Valve-developed software and it was a simple & forgettable demo.
The vive, hardware, was a full product when it came out. Not half arsed
The lab isn't exactly what I'd call forgettable. It's basically the wii sports of the wii, which depending on who you are is either high praise or damning criticism.
>They've been promising to release full, Valve developed games for the Vive since before the release and all we got so far is hot air.
The fuck you expect? They've promised 3 full games, they're not just gonna shit 'em out.
Do you want them to half-ass it or not?