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> There is a reason why Skyrim, Mount&Blade, GTAV, etc are still dominating playtime charts years after release. Good enough graphics + deep, flexible mechanics is a much better combination in my opinion.

Those are all sandbox games that you effectively never stop playing. People tell me that there's a story and an endgame in Skyrim, but I've played a few hundred hours without doing any main-line quests past the first city. Mount&Blade I've sunk even more into - there isn't even the pretense of a story there, so you're pretty much on your own if you want to role-play, or just take in the enjoyment of riding around, hacking at people, and looting their corpses.



Those were just 3 of the more mainstream games with semi-limited graphics I could think of, but you're right they do share a sandbox style. Overwatch would be another example of a game where they put "good enough" graphics combined with much more refined mechanics (depending on who you ask, this last patch...eh) to achieve success

Anyway, the point I was going for the last thing we need is having them spend even more effort trying to make pretty looking but mediocre playing games.




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