I thought there were a few very clear suggestions:
1. Pick your tone mapping early in the development process.
2. Look into the models are used by the camera / film industry, because they're clearly getting better results.
It's not a complete discussion, but as a student in computer graphics, I found it very informative. The title says Part 1, so presumably there will be more. The links were also all very good, too.
1. Pick your tone mapping early in the development process.
2. Look into the models are used by the camera / film industry, because they're clearly getting better results.
It's not a complete discussion, but as a student in computer graphics, I found it very informative. The title says Part 1, so presumably there will be more. The links were also all very good, too.