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I'd like to see a game where each player can take a variable number of actions each move. For example, Risk. (Probably not too difficult an enhancement)

I think the best current Poker AI (which can beat good humans) doesn't use neural networks, but expect that combing counterfactual risk minimization with neural networks shouldn't bee too hard.

RTS games should be the next bigger challenge. Not only do they have incomplete information, you also have to handle widely different scales (both space and time) and have a large number of units. I expect this to require an interesting new approach to integrate large scale strategies with small scale tactics without getting stuck in local strategy optima.



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