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Interesting. iPhones have the force tap. I assume android has something similar. We could use that as the hover action.


Actually what am I thinking. The long tap (press?) makes sense as hover. And basically acts as that now.


It doesn’t make perfect sense, though, and (possibly because of that) doesn’t quite act as it now.

With a mouse, the 3 actions

  - hover
  - click
  - double click
form a sequence where each action is an extension of the previous one.

Ideally, the actions triggered by them are extensions of the previous one, too. With the mouse, we have that:

  - hover        = tell me more, but don’t really do anything
  - click        = tell me more and select this item
  - double click = look, select, and open this item
A big advantage of that is that it allows the interface to be faster. A GUI can react to a click by selecting an item without having to wait whether it will be part of a double-click, for example.

⇒ if we can’t get a real hover, in an ideal world, a softer or shorter finger tap, not a long one would mean “tell me about this”. I doubt we can shoe-horn that into the UI this late in the game, though.




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