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Profitability has a direct impact on user experience, in that it fuels the third-party app ecosystem.

Not true. Apple making a huge profit says nothing about your ability to make a profit. XBox wasn't profitable for a long time, yet game devs have made tons of money from it. In contrast the Wii was FAR more profitable out the gate, but the attach rate is much lower than the XBox360.

So XBox360 has a bigger ecosystem, better attach rate, higher quality games -- yet was less profitable than the Wii. How can that be? Because profit != ecosystem.

Yes, "true" multitasking might be a desired feature for some people, in which case it should be weighted accordingly. But it's not anymore odd to consider a company's profitability as a decision factor.

Again, a company's profitability says nothing about the phone or the app ecosystem. The ONLY thing it says is that Apple has huge margins which it has obtained through very good deals with the carriers. End users buying phones are paying about the same price for Android or iPhone devices. They all pretty much range from $50-$250 dollars on contract.

And while Android may not have the margins that the iPhone does, do you think anyone goes into a Verizon and thinks -- what if Google goes bankrupt?



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