I still remember the enormous backlash on Cyberpunk 2077. And yet it turns out the game was selling exceptionally well. 18 million copies so far and may be soon 20 million. The only people not happy were those expecting it to be a 30 million IP.
Of All the information I read, Graphics Asset and Design is by far the biggest spending. I dont understand why Game quality cant be better by giving more resources to Dev. What am I missing?
Me neither. Most recent triple A games are all filled with bugs. My guess is bad management, stressed out developers who work 10-12 hours per day while getting same payday.
Well at some point you can't make a baby in 1 month with 9 women. Adding resources to the project, especially if done late in the cycle when it becomes apparent deadlines will be missed, is likely not to help much, and can even slow things done.
I don't know their setup, so maybe they're just understaffed, but just adding resources without changing anything else rarely work, you just step on each other toes and communication becomes a huge overhead. Assets development is much more parallelisable on the other hand.
Of All the information I read, Graphics Asset and Design is by far the biggest spending. I dont understand why Game quality cant be better by giving more resources to Dev. What am I missing?