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There's also the fact that nearly all content has compression as part of its path to display anyway. Video & images are obvious examples, but also GPUs almost always render to a lossy compressed framebuffer as well. It just saves way too much memory bandwidth not to do.

So as long as 'transcoding' from GPU framebuffer compression to DSC is itself a mostly lossless process, there's realistically not even a quality hit from it anyway



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