If they want to use an old phone, they can just stop updating their apps and not installing new apps.
I still own a iPad 3 with the same, old, software stack from 2013. It still works, I can do things. I just don't expect todays developers to make a herculean effort so that I can run their apps on my old device.
It is not just the overhead of supporting multiple different OS versions with different technologies, it is also that this support takes a lot of time while there's a tiny fraction of people that, like the author, use an old phone.
I've worked on apps with +1Mio users, and we did have users who were on very old devices using apps which were severely outdated. Those were maybe 1000-2000 of the one million. Adding a constant additional workload of up to 30% (you also have to run CI and everything on older devices) for 1000-2000 users is just not feasible.
If you want to continue to use older hardware, just accept that you also have to use older software.
I also don't expect to be able to run VSCode on a 1996 Pentium 60. I'd run Emacs instead, or Vim, or whatever else was en vogue in 1996
Apple does not give you the freedom to use old versions of software. You can't downgrade your iOS version. You can only upgrade apps, and iOS only lets you download the latest available version of an app for your version of iOS.
Need to do a device reset? If you have managed to keep any apps on old versions, you'll get upgraded now. And you can't even save APKs and sideload because of Apple's developer signatured and certs.
Old versions of iOS get some, but certainly not all security updates.
And most importantly... so, so, so many apps, from banking to navigation to music, insist on checking your app version and blocking usage with a massive dialog box if you're a couple of weeks out of date. It's incredibly obnoxious, especially when some of these apps update 2-3 times a week and each update is >100MB. I try to use those services from a web browser these days, but Safari is so limiting you can't even reliably block ironic "download the app" banners.
And that's to say nothing of actual cellular advancements, like new LTE bands and 5G and voLTE, which older phones understandably can't get... but which certain phone providers use to kick old phones off the network. For instance, AT&T no longer allows any activations for phones not on their (very limited) voLTE whitelist, since they shut down 3G.
Like OP, really wish I could just use the 2016 SE for the next 10 years. But even though the hardware is capable the software industry has pushed it into the "legacy" bin.
You can install any version using AppStore++ which is available when you jailbreak. The older the phone, the easier the jailbreak.
You can always download the app version that works for your phone using the Purchased section... the only real phone I have yet to be able to do this for is the iPhone 4 which did not have 64-bit apps.
My iPhone 5S and beyond all have access to every app that is available for 64-bit OS. It's often an older version of the app but that's kinda the Apple burden.
This is out of the question for any normal user and is also not reliable at all. When you install a Jailbreak you are by default giving up on a plethora of apps which do proper checks and they won't work at all even if you try to bypass them (banking especially).
Older iOS versions have other problems as well. Safari is not an app that you can update, it's part of the OS. A lot of websites will simply stop working for you if your version is too old.
You have to run a version of iOS compatible with jailbreaking, and know how to jailbreak. And then you have to maintain your likely tethered jailbreak that doesn't persist through reboots. And accept that you'll never get any security updates, even for major vulnerabilities.
Sounds like a lot of hoop jumping and a lot of caveats. Even I, a pretty tech-savvy individual, wouldn't want to bother with that on my primary phone. Let alone ask a non-technical friend or family member to do so.
You clearly haven’t tried it. My kids still use an 11 year old gen four iPad every day. It’s absolutely incredible for the $500 or so that we paid for it. We’ve gotten 11 years of entertainment out of it.
The old apps still install just fine and we’ve never had to make any effort to maintain it, or fiddle with operating systems or software or anything.
It’s hard to imagine a better value from a device like this, especially when you take into account the amount of time you would have to spend managing something that had more software freedom to it.
1. If it requires you to enter a code from another device on an older iPad, it tells you to enter your password + MFA code in the password field.
2. You can manually go in and download “the last compatible version”
3. Netflix is usually good about supporting old devices. Amazon disabled an older auth protocol. Apple TV+ videos can be accessed via the web (tv.apple.com). While Safari seems to always redirect you to the app, Chrome for iOS doesn’t.
1.) The iPad 2 only accepts four digit codes, but Apple is now using more digits.
2.) This doesn't work when the app has been removed from the app store.
As an aside, I threw away my 1st gen Apple TV over a year ago because Apple bricked it. It needed MFA to sign in (because it timed out?) and only accepted four digits.
It seems the other way around: you haven't tried it for the regular use, only as an entertainment platform for kids
No, old apps don't work just fine, for example, one of the most popular messaging apps in the world drops support for old devices
This ship has sailed when people accepted that everything lives in the cloud and companies can dictate what you can, can't and must do with your own property.
The last thing they cannot take away and cannot control is offline physical goods, like books for example.
See my other comment about the ability for any iOS device back to the original iPad to be able to download “the last compatible version”.
But to your point, even on a 1st gen iPad - at least the last time I tried a couple of years ago - you can still play music you bought from Apple using the Music app. As far as I know, iTunes still supports every iPod and iOS device ever made.
I purchased a used iPad for reading sheet music and it turns out it's so old none of the apps on the appstore will install and most web pages won't even load because it doesn't recognize the SSL certificates.
You don't need to downgrade iOS if you never update it. I agree with some apps becoming unusable because vendors force updating. This is similar to all other industries though (albeit faster-paced): I can't play PS5 games on my PS4, it is hard to get replacement parts for my 10 year old vacuum.
As I said, I'm still sporting a 11 year old iPad and using it for what it can do. It works for me. But I'm not expecting to use it like a modern iPad with modern software.
I agree with the device reset, that sucks. I never had to do that so I hadn't thought about this.
> Apple does not give you the freedom to use old versions of software
This is not true and hasn’t been true since around the time that iOS 7 came out.
About two years ago, I dusted off an old first gen iPad (circa 2010). I reset it and I was able to download “the last compatible version”. It’s option given to you by the App Store. I was able to use Netflix, Hulu, Crackle, Spotify, Google Drive to read PDFs.
It's an option given to you if the app is already in your purchase history for your AppleID. If not, then you have to find a newer device, sign in to it with your AppleID, download the app and then return to the old device and hope that a compatible older version is a) available and b) still functional and that the devs haven't turned off any server-side stuff that the older versions relied on.
You can still “buy” iOS apps on older (still available for download) versions of iTunes using the same Apple ID and then downloading an older version on your device.
> Apple does not give you the freedom to use old versions of software.
Not only can you use old versions of software, you can download them again if you reset your device.
Visit the purchased tab in the App Store and select the app you wish to download again, and you will receive the last compatible version for that particular device.
The distinction here is choosing which version you want, not "the latest / maximum version the developer allows to be used for my device".
For example I just got an update to an app I've been using for a while. The update will sunset the app despite there being no online component to it. I'd kinda like to downgrade now, but the latest version compatible with my phone would be his sunsetted one.
There’s also apps like Cooking Fever (the original is a great game to play with kids)
The latest version tacks on so many ads and “free to play” IAPs that it’s an entirely different game (and tbh one that’s no longer usable). It’s good enough and holds enough nostalgia for me that I would pay $2-5/yr to keep it clean but that’s not an option any more.
Thankfully I have been keeping backups over the years (iMazing) and so I was able to spend some time going through old versions to find a good one, but that is only a solution if you’re planning ahead or if you have a time machine.
Those versions don't stick around forever, unfortunately. A couple months back I reset my iPhone and it wasn't possible to download the Pebble app any more. My watch still works fine, especially with Rebble cloud services, but the app was just unavailable on the app store. That was the nail in the coffin that got me to switch to Android.
Again, you have to look in the purchased tab of the App Store. This allows you to continue to download apps you downloaded in the past that are no longer available as a new purchase.
You forgot the tiny universe of all the new apps you might want to try on an older device, what you describe only works for the apps you've already purchased
> new apps you might want to try on an older device
In that case, you borrow a newer device, sign in with your Apple ID, and download the app onto that device. Now that app will be in your purchase history and you can download the last compatible version for your older device.
All you have to do is get the app into your user account's purchase history. You can do that on a borrowed device and immediately hand that device back to the owner.
Apple keeps the OS current on it's devices for twice as many years as most Android device makers. Are we pretending that the sort of person who keeps the same device for up around ten years is the sort of person who constantly loads new apps?
5G isn't an actual advancement however. For most of where I live, in a major US city the effective bandwidth is either 0 kbps or 0.1 kbps. Why would anyone choose a technology that doesn't have any actual function?
If I use LTE at least I have some usable bandwidth.
Agreed, but as carriers phase out 3G and replace it with 5G your older phone will develop dead zones where it can't use the only service available: 5G.
Not enough of a problem for me to start using 5G yet. But eventually it'll force my hand.
Really? My ipad became e-waste because HBO, Hulu, and Netflix all released new versions of their apps for the new version of iOS, and then decided to cut the old versions off from their services. The old versions all show an error telling me to upgrade to a new version, which I can't do. The sole purpose of this ipad was for media consumption.
I then thought I would use my ipad as a Shopify POS terminal for my side business when I do pop-ups. I obviously didn't want any of my personal information on _that_, so I reset it and created a new apple id. Except, you can't download any apps! Apple only allows you to download the latest support version of an app IF you had already downloaded it.
This meant first installing on a device with the latest version of iOS. So I began backing up my iPhone 12, resetting it, signing in with the new business apple id, downloading the apps I needed, resetting it, and restoring it with my personal account.
THEN I was allowed to download the latest supported app on my ipad. Success!! Well, no, because the latest supported version of the Shopify POS says I have to upgrade to a new version to use it, which my ipad doesn't support...
So, back to e-waste...
The article is right. Blame us developers for:
1. Requiring the latest OS instead of lastest-2.
2. Cutting off older versions of our software from our services.
I wish it was that simple. I use a 4th gen iPod touch, every day, only to listen to music while commuting. Just this week I needed an interval timer, and thought that I could just install one on my iPod.
Nope - AppStore showed about 12 results for "interval timer", but none of them were installable on iOS 6. I thought then I will look for an online interval timer, and use it through wifi. After clicking through the first 3 pages of Google results, Safari could not make any of the pages usable. Either loaded a blank screen, or the interface didn't react to the touches - I guess some "fancy" new features that are too modern for the old Safari.
I could rant about loading 10MB JS on a typical lightweight site that has the same visuals and functionality as 15 years ago, but now it makes Chrome cry on a modern machine... but I won't do that.
Anyway this is how I gave up having an interval timer on my iPod. Maybe my plan was too grandiose to begin with. Neither new software, nor old software.
It could definitely do more than what it currently can, but I don’t think it is reasonable to expect such a long support period, especially that mobile hardware underwent a complete metamorphosis in the meanwhile.
It is reasonable to expect an iphone 14 to be usable as a general purpose device until the next major breakthrough, because year-to-year upgrades are mostly incremental nowadays, but say the first iphone is incomparable on the hardware front to a modern smartphone.
Support? It doesn't need any action to let a 13 years old timer run on it. But removing the applications from the AppStore, it does need action, and investment of money and time. Keeping the support would be easier for Apple... but they don't want.
Frankly, there hasn't been a revolutionary breakthrough in the field of interval timers' technical design in the past decade that would warrant such a ridiculous obsolescence. We are literally talking about "hello world" level applications, that can't run on the device - not because the hardware or software isn't capable.
At the same time, speaking beyond Apple, how long is too long to keep various code, infrastructure, etc around and supported?
Apple dropped support for 32-bit apps being published awhile back because they dropped 32-bit executable support from the OS. Should they keep the binaries around and available forever?
Eventually the old stuff becomes something you have to engineer around. And eventually that becomes too costly to justify.
Again, I agree with you, but businesses have to justify their spend [insert quippy VC jokes here].
I’d like to see a non-commercial approach to solve issues like this very broadly. For example you could legislate that device manufacturers over a certain size retain device software and firmware, and that it all be open sourced after a certain duration. If you go out of business, you transfer it to a trust setup to maintain access to such things. (I admit this is a simplistic example, but it’s not intended to be a full solution.)
The AppStore is a glorified FTP server, with a slow html frontend. It's not exactly the marvel of engineering, and not an awful lot to keep around. Jailbreak community keeps online respositories for free (minus a handful of ads)... but Apple, the world's most cash-padded company, can't afford to keep a RPi4 running in the corner, serving old iOS apps? Give me a break.
(I do work on complex embedded operating systems, with decades long support contracts. We are far from Apple size, I must admit, but I do know what this work involves. Keeping the lights on for such systems is not such a huge expense as everyone pretends it to be. RPi4 is an exaggeration, but not a huge one.)
I don't expect new stuff to work on old systems, I'm not crazy.
I remember, many years ago, someone complained Steve Jobs via email about some iOS update, that he didn't like. And Steve's response was along the lines of "Does the system still do everything what it did when you bought it? Yes? Then have a nice day."
Apple does not give such responses anymore. They avoid answering these. With a reason.
But don't get me completely wrong. I bought my iPod 11 or 12 years ago (I don't even remember), and this is literally my oldest tech that I still use every day. This tells a lot. But my blood boils when I think about how much better it used to be, and how much better it could be... only if Apple wanted it to be.
My time in large-scale systems taught me that it is seldom the financial price that drives that kind of decision making. At least not directly. Usually it is some kind of “what’s the effort versus payoff?” in terms beyond just Akamai invoices.
For the App Store specifically, that very mentality works against keeping apps available. From Apple’s (or for that matter Google’s) perspective, a production App Store has the front end, sure. Also the CDN, the entitlements, DRM, and code signing, payments and IAPs, interfaces to developer tooling/upload/analytics, scanning for the use of private APIs, and so on.
To make such a system function more like FTP for old apps, they’d have to build that in or at least build paths that serve to exempt classes of apps from some or all of that.
I can absolutely understand why their perspective is that if they’re spending effort to remove or deprecate old apps or features, it would appear crazy to introduce new features or services simply to serve up the old. Even if they could do it at cost, that’s developer time at least, and “why spend that on old stuff?” Apple is the company that razed its own corporate museum under Jobs because he thought the past was irrelevant or would hold them back.
I would LOVE if they did that though. They see the dollar signs involved in preservation, not the value. Sadly, the day may come when App Stores share the fate if the game stores like the Wii U storefront, and entire generations of software will be lost.
That is just not always a possibility especially if you use apps that connect to online services, this is something that has quite recent come up again as Steam is ending support for Windows 7, 8 and 8.1 in nine months which have caused some uproar in that community. I am surprised that the post about that have not gained any traction on here [0] since to touches the same topic as this one
Windows 7 and 8 are both EOL by Microsoft. I don't think it's unreasonable of valve to drop support for OS's that Microsoft aren't maintaining, and the hardware requirements for 7 and 10 are the same today according to MS [0][1]. For a while you could officially upgrade to win10 for free, and it seems that even now, it still works 5 years after they stopped offering upgrades, and 3 years after win7's end of life.
I'm not sure what your gripe is here specifically, if you want to continue to run steam, you can upgrade your OS once a decade, or you can install steam for Linux if your device doesn't meet the requirements. That's about as good a set of options as I could imagine.
>Windows 7 and 8 are both EOL by Microsoft. I don't think it's unreasonable of valve to drop support for OS's that Microsoft aren't maintaining
it's not unreasonable until you realize that Valve offers no other method for audiences that may be stuck with older machines to play the games that they purchased, which at the time of purchase they had completely met all of the system requirements.
A basic game should not have a set of rolling requirements that are ever-increasing. Valve decided that they wanted to hold the keys to the kingdom with regards to the games that they sold; thus it's a bit more unreasonable when they decide to nix a part of the audience without any recourse available to them other than "download what you need now, and unplug.".
Leisure Suit Larry required a 286 and CGA graphics -- isn't it a bit ridiculous that a Steam purchased 'Leisure Suit Larry' is going to soon require an OS greater than Windows 8.1? Yeah; I get that it's only by virtue of requiring their portal to download the thing , but they offer no alternative to this .
I haven’t been keeping up, but how many games on Steam still require Windows? I wonder if SteamOS (or another Linux distro) would be a reasonable option for people on older machines?
I tried to see if this info was available in SteamDB (and it probably is somewhere — I’m just not finding it in an easily-accessible way), but my feeling is that most games on Steam are still Windows-only.
Your feeling is wrong. Here[1] are all the LSL games as supported on Linux via Proton, they are all playable (yes, even the red/borked one as that's actually Linux native). Most games are usually pretty well supported by Proton[2], for example all the big releases from Playstation games (God of War, Spideman, etc.) have had day 1 support as well as a lot of other big games Cyberpubnk 2077 had day 1 support as well. The main exception being multiplayer games with anticheat is the biggest roadblock right now. Though progress is being made with all the big AC engines (EAC, Battleye, etc.) working in Proton but needs to be enabled by each individual developer.
> it's not unreasonable until you realize that Valve offers no other method for audiences that may be stuck with older machines to play the games that they purchased, which at the time of purchase they had completely met all of the system requirements.
They do - update to windows 10, for free, or install Ubuntu.
> A basic game should not have a set of rolling requirements that are ever-increasing.
They don't, but the platform that delivers those games can.
Can SteamCMD be used to download games? Or is it a hardcoded list of server side software?
At any rate, most of these users would be far better off moving to a linux distro than staying on a decaying OS, that's how I've kept most of my old laptops and such alive.
> I don't think it's unreasonable of valve to drop support for OS's that Microsoft aren't maintaining
I don't see anything reasonable in turning perfectly good hardware into e-waste. I don't expect anybody to put effort into continued support for old stuff, but I do expect them to not break stuff that used to work. With Valve/Steam specifically you also run into paradoxical situations where they sell you old games on Steam, but those old games only run on old Windows version on which Steam itself does no longer runs.
That said, Valve is among the least problematic offender here, they put a ton of effort into Linux support for Windows games, they allow developers to keep selected older versions of games available and they have forums that make it easy to find workarounds. So most of the time, there is some way to get things to work, even if it's a bit more labor intensive than it should be.
But generally speaking, the whole software industry needs to get their shit together and figure out how to keep old stuff around and working. If I buy something digital, it should be at least available for as long as the company that sold to me exists. That's really not too much to expect. It's embarrassing how billion dollar companies are unable to just move their digital goods into a permanent archive once they lost interest in actively working on it.
> I don't see anything reasonable in turning perfectly good hardware into e-waste.
Nobody's doing that. There's a free upgrade from both Windows 7 and Windows 8 to Windows 10, and the hardware specs from MS are the same for all three OS's. For anyone who doesn't want to install Windows 10 on their devices, Steam is officially supported on Ubuntu. If you want to continue to play games on your windows 7 device, you have the option to download those games right now, and archive them in whatever way you see fit to continue to play them on your device.
> If I buy something digital, it should be available for as long as the company that sold to me exists.
Hard disagree here. You spending $20 on something doesn't entitle you to a perpetual access to a version of something under your terms. You have the option to access the game still on your hardware.
> I am surprised that the post about that have not gained any traction on here
Unfortunately which posts get traction is very much a game of luck on HN. Some good samaritans have to hang out on the 'New' page and upvote interesting stories for them to have a chance to come on the front page. Once on the front page, the interesting stories get voted rapidly but coming to the front page itself is 90% of the battle.
I like the Lobsters model here where every new post remains on the front page for sometime and then drops off if it does not get enough votes. Due to the volume of posts HN receives, naturally such a system won't work here! So it is all down to the good samaritans hanging out on the New tab.
Twitter doesn't work. Their app now shows _maybe_ 5% of tweets that my logged in user does. Safari is slow as crap on the website.
Google voice still rings and shows notifications, but can't function because no updates are available and something in the api is broken.
A non-zero number of sites show no-css warnings or just crash because it's an old JS interpreter. (HN though -- it's still rocking the 2000 era web design)
Apps that access the network are slowly dying. Though kindle and mail still work, and that's about all I use it for now.
This was a $300 device 8 years ago, and probably has my best $/usage of any tech I've ever had. The replacement is an 800eur ipad (edit: mini, with cell), because it's (the mini) now effectively a pro model rather than the cheap one, and I'm not sure I can justify that.
That's because it isn't true, the replacement is the $599 iPad Mini 6 which is in a completely different class of tablet. Even the $300 iPad would outclass it by a mile.
Mini 6 has regularly been on sale for $499 as well since it is now long in the tooth already.
If I want a mini with cell, it's 800 eur, which might be 600 moneys where you live, but VAT is included here.
Actually, 64GB mini with Wifi+Cellular is 869 eur in Ireland, just checked there. When I bought my original mini, it was the cheapest new iOS device with a cell radio.
The original iPad mini 2 with cellular was $529 when introduced ten years ago, not $300. The current iPad mini with cellular was $649 when introduced one and a half years ago. Both of those numbers are the actual US Dollar prices for both products. Your pricing information is not correct.
I am an android / windows user. After several years I splurged for an expensive brand new iPad specifically to run music apps such as behringer deepmind (which integrates with their synth).
Couple of weeks later iPad silently installed some os update. Half my apps stopped working! They were apparently incompatible with the current OS and I needed to "contact app developer for an update". Which as you point out isn't going to happen.
This is extreme user-unfriendly BS, but apparently par for the course in Apple Land. Eventually I gave the now-useless iPad to my wife. Lesson learned, though not sure what lesson it was. It's hard to run apps?
They might have enabled it without understanding what could (and did) happen. Victim-blaming isn't the answer here -- that was a genuine clusterfuck that hosed a lot of working installations for no good reason.
There was no reason to think you'd be effectively cut off from half your apps if you enabled automatic upgrades. Or that many of the apps you could still use would be forcibly "upgraded" to subscription models, as iTeleport tried to pull.
I'm not an iOS expert; I've talked to my colleagues who have iPhones and iPads and they indicated "it happens". Quick Google search indicates my experience is hardly unique. Different people with different apps may have different experience and I don't know what the median experience is.
To be fair, it also obviously happens on Android, and every other platform, though for me on Android it was far more common that device itself stops getting new OS updates and new devices might not run old apps. I was caught by surprise that what seemed to me a small OS security patch or whatever, had an unanticipated and immediate effect on already installed apps.
I have no idea if "Automatic OS updates" was the default setting or if I clicked it at some point when I got the new iPad. I will take the responsibility for that choice, obviously, but my point was that "You can run old apps indefinitely on existing hardware" is not perfect advice.
The problem is that in current app stores, there are no easy way to find apps that match your hardware requirements. If I want a fitness app that I didn't think of installing when I got the device 5 years ago, I can't easily look for one designed for 5 year old phones on the App Store. Or an app that developers forgot to update/bloat for the last 5 years.
Also, sometimes you don't have the choice. The app for the public transportation in my city is quite heavy but there is no alternatives except queuing for a paper tickets. And I would bet that most users would be absolutely fine with a leaner/faster app.
So sure, you have to keep up with the time but to me, it feels more and more like a wasteful flight forward anyway.
It's one thing if you already have the app and just stop updating it.
My experience with the iOS App Store has been that if you only just now heard of the app and your phone's too old, you can't even download the version that works for your phone.
That is what ends up forcing an upgrade. That people's phones can't run the newest version of an app, and aren't allowed to get an old version as a substitute.
We have a Ring with the app installed on an old phone that we use as the "household" phone. I was going to "upgrade" the household phone to be an old tablet which while newer and running a later version of Android, is still old. Can't install the Ring app on the newer tablet because it is too old. So we are stuck with the even older phone unless we buy something new.
Can you download and save the .apk file of the older app perhaps? This obviously would require you to know ahead of time what you were going to potentially use the device for in the future, which is ridiculous.
Of course it's a viable solution only for an archivist/advanced users, not so for common users who just wish to keep their old device running smoothly.
Apple has every incentive to make sure old devices become unusable. It pushes people to buy new devices.
The effect may be indirect - someone in a poor country with a 6 year old iDevice finds it becomes unusable, so they want to buy a 3 year old iDevice... And they're buying that from someone who has a 3 year old iDevice who sees that for not a lot of extra money they can buy the newest one.
It's not just an issue of poverty, as if only poor countries have to contend with old phones. In rich countries, there's still an issue of valuation. I have money, but I don't value phones that highly. Just like I could buy a $100 ice cream if I wanted to, but I don't value ice cream that highly.
I so wish this was true. I'm a happy Android phone user with OS vintage 2016, but now all my banking apps are no longer working because they refuse to support my OS version. Many other apps from airline check-in apps to chat apps that used to work perfectly fine all refuse to work because upon running they say "This app no longer supported" and forces an OS upgrade, which is not possible on this version phone.
where were you/what were you doing? That line didn’t sell well until it was reintroduced, IIRC. you’re right though, I may be off by a couple years but correct for most I suspect
> I still own a iPad 3 with the same, old, software stack from 2013. It still works, I can do things. I just don't expect todays developers to make a herculean effort so that I can run their apps on my old device.
The fact that "it still works" isn't the only consideration though - it's the security posture. There's plenty of remotely-exploitable flaws in that software stack from 2013.
It was true. This was mostly because Windows XP had several open ports by default, and before SP2 (released in 2004) did not have a firewall. So when a vulnerable service in the default install was found behind a default-open port it would spread and replicate extremely quickly: https://en.wikipedia.org/wiki/Blaster_(computer_worm)
It was true (well perhaps more like 10 minutes). You had to connect your machine straight to the internet (ie. through a dialup modem), not via a router.
Also, some ISP's blocked ports which protected you somewhat.
It was certainly quick enough that there was no way to get the updates installed before the machine would bluescreen (many of these exploiters didn't care much for the stability of your machine...)
What's a good site to read postmortems on hacks carried out against consumer banking apps using iOS versions with obsolete "security posture?" I haven't run across any such reports but can't say they don't exist.
Nowadays, most security features and upgrades are designed to protect the device against its owner.
> Those were maybe 1000-2000 of the one million. Adding a constant additional workload of up to 30% (you also have to run CI and everything on older devices) for 1000-2000 users is just not feasible.
This mentality is one of the reasons why there's only such much people with older phones.
> If you want to continue to use older hardware, just accept that you also have to use older software.
I don't think we should accept that easily, because after all there are physical (somewhat finite) resources and external costs such as green house gas emissions involved when new hardware gets produced.
Many apps connect to backends maintained by the developer. The developer usually doesn’t care about backward compatibility (they only support the latest version of their app), so your old version of the app will, at some point, stop working because it’s not compatible with the current release of the backend API.
Fun fact: as iPad batteries are glued[0], when requested Apple won't renew the battery alone and do full machine exchanges (but charge for the price of the battery only). So if you ever update your iPad 3 battery you'll probably need to do local backups to keep your apps if they got removed from the Store or you need a specific version.
> Adding a constant additional workload of up to 30% (you also have to run CI and everything on older devices) for 1000-2000 users is just not feasible.
How old is very old here? If you're talking about devices that are under ten years old adding 30% to your workload, I would argue that something is wrong on the operating system end of the deal. Part of the reason why we have operating systems is to provide a layer of abstraction so that software is not tied to particular hardware.
> I also don't expect to be able to run VSCode on a 1996 Pentium 60. I'd run Emacs instead, or Vim, or whatever else was en vogue in 1996
I think that most people would agree that expecting support 25+ year old hardware is not reasonable. When you're talking about hardware that is less than 10 years old, people's opinions are going to vary. Those who feel as though they are upgrading without seeing tangible improvements in functionality are likely to be more adamant about longer support periods.
For what it's worth, I have run recent versions of VSCode on my 10+ year old PC. There is absolutely nothing wrong with it's performance of the editor itself, or the associated extensions. I would imagine that it supports much older hardware than what I have simply on the merit that the operating system supports much older hardware.
> If you want to continue to use older hardware, just accept that you also have to use older software.
This sounds like making an excuse for completely unnecessarily obsoleting hardware and ignorantly continuing to make hardware that is completely fine spec-wise obsolete. It all be damned, as long as we can make software how we want. No need to see beyond one's own nose, as long as the rare earths can be mined. The planet be damned.
If at least we kept supporting older client side software, I guess people could live with that, but without a doubt, software businesses are a driving force behind the need felt by many people to have a new phone every 1-2 years. Another driving force are manufacturers that try to convince us, that we need their newest ever more dystopian products.
I personally keep using my now more than 12y old phone as a music player and my phone with broken display (not worth the repair costs) which is approximately 8 years old. Some software like Signal or Syncthing can still be installed (some from Fdroid) and I am not using iPhones, but older Android phones. Some day I might have to look into rooting them and install another OS, because I dread the day, when they will stop working and I have the choice of buying an even more dystopian spyware device.
But you know what I could not install, or even find in the app store? The Covid warn app! So these idiots made the app only for newer phones, creating a huge incentive for people to get newer phones and again wasting perfectly fine hardware. All that of course without proper justification. Even my old phones have WLAN and bluetooth and whatever. So I ended up not being able to use the Covid warn app at all, just because I do not like to trash perfectly fine hardware or unnecessarily buy a new phone every year. Great. Just great.
>If they want to use an old phone, they can just stop updating their apps and not installing new apps.
And if the app developer has updated the app and sunsetted certain functions of the old version such that the old app no longer works right despite being installed?
I've had banking apps, which I haven't updated, completely lock me out until I moved to the newer version.
> "I still own a iPad 3 with the same, old, software stack from 2013. It still works, I can do things."
I've got an iPad 2 which I purchased on the day of release! It's still in great shape and runs well. The original battery still holds a good charge. Still connects fine to modern WiFi networks and my Bluetooth devices.
I still use it for classic iPad gaming, but besides that unfortunately it increasingly struggles to "do things" because the ancient Safari is losing its ability to load/render modern websites properly. If only there was a way to get a more modern web browser on it (maybe there is, with jailbreaking?) then it'd be way more useful.
Side note: I like my iPad 2 but I've long since vowed to never buy another iPad until Apple supports multiple user accounts in iPadOS.
> I just don't expect todays developers to make a herculean effort
that isn't supposed to be a herculean effort -- if it is then you should question those that provide the software stack, and question why you're beholden to those decision-makers.
This mindset is what the author is addressing. This strategy may have been acceptable in the 80's, 90's and 00's when advances in computing power were coming in leaps in bounds, but the 10's and 20's have seen a much slower advance in computing power. I mean, good grief! I was running Garage Band on my original iPhone SE using an audio interface for my guitar and several Audio Unit effects chained together. The phone handled it just fine. There's no reason you shouldn't be able to run the overwhelming majority of today's apps on these "old" platforms.
This. You can live without basic apps or updates. Even without twitter, in non-pathological cases. But services like taxi, banking, e-stores, delivery apps just stop working due to API changes on their side, together with OS requirements. And there may be no useful alternative (e.g. a website doesn’t cut it).
Hard agree. I was happy running old iOS. Until my banking app required me to upgrade my phone. If it wasn't for this, I'd still be running with my iPhone 7.
I also used my Samsung S2 way beyond reasonable terms, think maybe 6 years I have used that one and it was still perfectly usable when I switched to iPhone. It's my festival phone now.
They're referring to developers updating application servers, meaning the client software is no longer able to operate correctly. If your client software doesn't require internet access for example it's probably fine. For all the other apps it's a problem.
Most of the apologetics in this reply are unintentional workarounds which either don’t function in a number of cases, or else are unlikely to work in the future as Apple updates their practices. (ie, they will not preserve functionality which was never originally intended.)
You could totally run them on an early 90’s PC. Just don’t try to use autocomplete plugins or anything else that needs to hook into every character insertion event. Also I would imagine git (and hence magit) would run pretty slow on an old PC due to all the hashing, but I think it would still be usable.
Also you’d want to avoid loading too many plugins all at once, due to limited RAM, but that should be obvious as well.
Vanilla Vim and Emacs are pretty small by today standards. They can run everywhere. Emacs was born text only, BTW. If you start turning on language servers, that becomes the larger part of the editor and the actual editor is just a small fraction of the total.
I still own a iPad 3 with the same, old, software stack from 2013. It still works, I can do things. I just don't expect todays developers to make a herculean effort so that I can run their apps on my old device.
It is not just the overhead of supporting multiple different OS versions with different technologies, it is also that this support takes a lot of time while there's a tiny fraction of people that, like the author, use an old phone.
I've worked on apps with +1Mio users, and we did have users who were on very old devices using apps which were severely outdated. Those were maybe 1000-2000 of the one million. Adding a constant additional workload of up to 30% (you also have to run CI and everything on older devices) for 1000-2000 users is just not feasible.
If you want to continue to use older hardware, just accept that you also have to use older software.
I also don't expect to be able to run VSCode on a 1996 Pentium 60. I'd run Emacs instead, or Vim, or whatever else was en vogue in 1996