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The programming language described by standard ECMA-334 is, like most any other ECMA standard, non-proprietary, open for anyone to use, and not particularly tied to any one platform.

There is of course a particular implementation of that language which is proprietary, closed source, and tied to a particular platform. However, this is not a particularly unique feature of the language. The same is also true of ECMA-262, ISO-1539, ISO-9899, ISO-10279, and many others.

For its part, Mono is supported by the same people that design the Mono branch of the language/APIs. This is a quite robust fork of the platform, which includes a great many useful APIs which are specific to that version, and forms the foundation of popular tools such as the Unity game development framework.



The parent comment specifically mentioned more people using .NET. I don't have a problem with C# as a language.




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