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... it is clear that a theory of the alphabet as a casual and playful mode of knowledge explained all of our evidence when I first tackled this back in 2004, and still (encouragingly) explains all of the new evidence discovered in the 20 years since. What we lack is a theory of play as a mode of creativity and knowledge production in ancient writing, which I suggest as a new frontier for research on the early history of writing.

That's the most interesting part of the essay, to me (in an otherwise interesting essay).

It's an interesting theory for innovation, reborn. How much creativity comes from play? How many get their start in games - within games, doing things within the gaming world, either their play-fort or an online world or their imagination about their book or their role-playing game.

Remember when SV companies would encourage play, with rooms designed for it? (Do they still?)



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