It is honestly one of my favorite documents. With the thought put behind it, it is of no surprise the game was such a well crafted masterpiece.
Most software work tends to move away from this kind of ... I don't want to say documentation, we have better documentation tools than ever, more-so a level of writing in general that is more 'human', be it written documents at length or well commented code.
I recall a Warcraft III one I once saw, that went into technical details on the tooling/scripting packaged with the game. That was another great document too, but I don't have it :)
I got to ogle a game design doc for a Sonic the Hedgehog game that was never produced. And yeah its very similar, except it had way more visual layout. Absolutely everything sonic could do was amazingly visualised and described.
Most software work tends to move away from this kind of ... I don't want to say documentation, we have better documentation tools than ever, more-so a level of writing in general that is more 'human', be it written documents at length or well commented code.
Another one is `The Sims` https://news.ycombinator.com/item?id=43064273
I recall a Warcraft III one I once saw, that went into technical details on the tooling/scripting packaged with the game. That was another great document too, but I don't have it :)