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I really don't like free to play games, as they're implemented now. The current strategy is simply "pay to progress" rather than to unlock more functionality. I was playing this game called Tiny Tower, and in it, you could pay to finish building a room. If you paid for the room, you ... had another room. You could then pay for another room. The dynamic of the game didn't change, things just moved along.

Even without this, because so few people pay anything, the dynamic of the in app purchases is skewed so that you have to spend a ton of money to get anything out of your purchases (people willing to pay are willing to pay a lot, apparently). So people like me, willing to spend $5-$10 on a fun phone game but not $50, are sort of left behind.



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