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Hey all. I'm the curator (punch me in the feelings for saying that) of Skeu.it.

Thanks for the support!

I'm enjoying the debate here and won't get too much into it. For those arguing what is and isn't skeuomorphism, you're missing the point of the showcase.

Skeu.it, as specified on the masthead, celebrates arbitrary and gratuitous user interface decisions. Specifically, this means the misappropriation of visual artifacts designed for evoking familiarity in both form and function.

So yes, in my joyfully entitled opinion, using a big piece of frosted glass, with paper hanging from a rope, with magic buttons that somehow exist on lined paper, is a foolish design choice. Really, I wouldn't even call it a design choice, I'd say it's more just a collection of photoshop tutorials masquerading as an interface. Unnecessary skeu is the 2012+ version of the House Industries' "Crackhouse" typeface (http://www.houseind.com/fonts/crackhouse) appearing on every website and flyer 10 years ago. It's a classic, recognizable typeface...but stare at that for a moment, think back to how it didn't really make sense to announce free puppies or a car wash in deconstructed type, and let the understanding wash over you. Mmm, delicious understanding.

I have no hate towards skeu ("skeuomorphism must die" is silly) at all. In fact, I defend it:

http://www.quora.com/What-are-the-advantages-of-skeuomorphic... (from last year, a bit outdated)

Thanks again, and please send any good candidates my way (@303, @skeuit) for skeu.it!

Edit: Proper capitalization, the official end of my majuscular laziness.



Agree with your fight, thanks for carving this site about gratuitous user interface decisions, really. However, I am puzzled that you don't apply this to your writing and use proper capitalization.


Caught! I've been chastised for this laziness too many times. It ends now. Thanks!


With a username like that, I want to see an analysis of Rebirth http://en.wikipedia.org/wiki/ReBirth_RB-338


Good - the skeu on Rebirth helps orient people on what they're using: a virtual re-creation of a piece of hardware.

Bad - screen-rendered knobs are awkward to work with using pointer oriented input (mouse, touch pad/screen, stylus).


It's not just Reason and Rebirth. Everyone has been following this type of design for over a decade. Eventually I just gave up. Even the best software in the recording industry is hopelessly designed to resemble a physical piece of gear and to be clicked with a mouse. It is mind-numbingly stupid.

At one point Digidesign had this lower end product called a 001. ProTools is of course an image of a recording console on the screen. On their second iteration of this product, the 002 I think it was, they released an actual pseudo-console with some tactile knobs. For a moment I thought maybe they were getting a clue. But I don't think things have changed much. Recording engineers are still pointing and clicking. It is close to impossible to automate. (Of course they think they are automating, but they haven't got any idea what true automation really is.)

Either no one at these companies understands how to use a command line and parsed configuration files or, less likely, they do know but they do not believe their customers could ever learn.

I concluded I am better off using snd(1) than waiting for the recording industry to figure out how computers work (i.e. to become proficient in the ways of UNIX). At least the guys in the lab at Stanford have got it right. You can even use Scheme.


That covers it pretty well!

To further elaborate, getting deep into nerdland here...

The fundamental mistake with Rebirth is the literal translation. For someone to choose Rebirth over the actual hardware, they likely do not own the hardware (for those actually bothering to read this, software doesn't sound quite like 20-year-old hardware, especially in this example). Therefore, there was little reason to mimic the odd limitations of the originals unrelated to sound or performance. The UI could have been more...I can't think of the word but "homunculus" comes to mind, that is, the knobs and interactive elements could have been larger, while retaining the visual aesthetic of the originals. The 303 could have benefitted (as with modern CPU upgrades to it) live note editing. Things like that. Maintaining weird, frustrating aspects of the originals, for the sake of appealing to people who probably never owned them, would be my #1 criticism.




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