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I didn't even think of that, but all mobile games on iOS and Android are done with OpenGL ES, and Microsoft doesn't even support it. That could be a major problem for Microsoft.


Most game engines support multiple graphics APIs.

Contrary to popular belief by many geeks, game consoles do not support OpenGL as well. When they do, like the PS3, is a kind of subset that most studios avoid using anyway, and prefer to make use of the lower level APIs.


maybe someday microsoft will be able to build its own stable of titles if these xbox and direct x projects ever take off




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