The most successful game Kickstarter campaigns (Double Fine, Eternity) have shown nothing[1], allowing donators to project their own desires onto the project instead of being constrained by the game's actual direction. Time will tell whether this is brilliant or foolhardy.
[1] They tend to update the pages after they get the money, so you can't judge them by what they look like now.
[1] They tend to update the pages after they get the money, so you can't judge them by what they look like now.