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Yeah that's my weakest browser game since I've actually transitioned to using a desktop Godot client I haven't released yet. It will load eventually it just takes forever bc the assets are quite large, which is part of the reason I've had to move to Godot. That project doesn't exactly have an active user base which is why it's lower on priority list to fix.

I automate testing playable parts in browser by adding a dev mode that allows text commands for everything instead of having to rely on clicking UI or 3D elements. It can see the full game state in JSON and interact in any way via commands.

And re: IP - I just accept that I might get a C&D any day and have to take it all down. I'm careful to not accept a single penny for any reason and don't even have Patreon. Usually monetizing is what makes IP owners unhappy. And for the Pokemon MMO I just don't advertise it anywhere meaningful since they'll C&D the second they see it. Largely made it for my nephew and we play it together.



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