"Noita meets Factorio" is genuinely not something I ever thought I would see. That's an insane combination and I will definitely be picking this up and trying it out :)
I also remember playing that Powder Toy game on my phone in grade school, and I have a ton of nostalgia for these kinds of physics.
Will there be significant hidden mechanics/riddles/lore built into the world in a Noita-like way, or is the physics engine the limit of that comparison?
It's funny because I really wanted to introduce more things like that, but the very simple things I've added so far have received a bit of pushback ("I want to play a factory game, not solve puzzles!"). So now I'm reconsidering it, but I think there's a lot of room for really interesting Noita-style secrets when combined with the automation and processing tools.
Overall it's a much simpler and more controlled experience than Noita though, so don't expect anything like it.
Thank you! The demo is very old by now and the full game is almost a complete rewrite, but I hope people will like it.
It's my publisher (Hooded Horse) handling it so not sure about the exact process. I don't think it's easy to get a day 1 deal though so I'm very grateful for it.
It has been amazing. I had no intention of signing with a publisher initially but when my demo blew up a lot of cool publishers started reaching out. In retrospect I'm really glad I didn't self-publish considering how much that goes into releasing a game. I was very naive, so wouldn't have done it without their support.
It's an automation game and factory builder with "falling sand" physics. Think Noita meets Factorio.