Yeah, but that's a different project than this one :D
This is just about building the framework for now and then putting it loose into the world. I have a big refactor in mind to further decouple the client/server from the game engine, but it'll take some work.
I did make a sample database (a JSON file that was imported into the database) for an earlier iteration that was almost entirely LLM generated. I provided it with description of the general area and what sorts of things could be found there, along with the climate and such. It did a really good job with descriptions and added little touches but it had trouble keeping the map in mind and so things that were located in the north could also be reached by going east. That could also be prompting on my part or just not giving it a strong enough framework.
This is just about building the framework for now and then putting it loose into the world. I have a big refactor in mind to further decouple the client/server from the game engine, but it'll take some work.
I did make a sample database (a JSON file that was imported into the database) for an earlier iteration that was almost entirely LLM generated. I provided it with description of the general area and what sorts of things could be found there, along with the climate and such. It did a really good job with descriptions and added little touches but it had trouble keeping the map in mind and so things that were located in the north could also be reached by going east. That could also be prompting on my part or just not giving it a strong enough framework.