The actual drawing experience is really satisfying. A couple usability tweaks I did just fiddling in the DOM:
- Put the output and inputs side by side
- Put the "actions", export, clear, etc. pinned to the bottom
- The overall goal being zero scrolling
After that it was quite fun and I enjoyed the options you gave for things like brush size, metallics, gradients, etc. Nice!
As a programmer, maths researcher, and painter, there’s certainly something satisfying (to me) when an artistically symmetrical piece observes no mathematical symmetry: The very asymmetry in the language used to describe it is, in and of itself, beautiful.
Not sure what you mean by "an artistically symmetrical piece observes no mathematical symmetry" - as in, the underlying structure has a (set of) symmetries but the 'decoration' on top is asymmetric?
Support click-and-spin with momentum: I clicked outside the mandala and quick-dragged horizontally, hoping this would spin the mandala.
You could support zero-friction and momentum, slowly stopping.
In either this unlocks a dramatically new aesthetic: clicking on the rotating surface draws splines. The mapping of gesture-to-line (hence mandala elements) changes completely.
There are some complications, intuitively one might expect "pottery wheel mode" where symmetry is not enabled... I think that would be "unlearned" however.
Feature request it would be fun to draw snowflakes but to do that there'd have to be another setting to constrain things you draw to be straight lines at just the angles that ice crystals would allow.
The control panel should have been on the side instead of below the image.
I scroll to bottom, mandalla disappears on top in the screen, I click generate, then I scroll back up, repeat.
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