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Getting an airshot is harder at professional levels because by then they have an extremely good grasp of how to airstrafe - without that they'd be lit up instantly. It's actually easier to hit someone midair in general due to easily predicted trajectories; an easy trick to kill newbie scouts is to wait until they've burned jumps then take them out on the downward arc.

Once you have a lot of practice, it's amazing what you can do in TF2 - e.g. chaining 3 rocket jumps then taking out a sniper while still midair.

Better yet, a lot of mechanics like pyro reflect get much more interesting when you're facing other skilled opponents because of how much prediction is involved in the timing.



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