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That's abs awesome to hear! Thanks for the wonderful complement.

I played with price. Until now, most of my sales were word of mouth, and the $1.99 price hindered "growth".

It's been an interesting game. Many people whom I demo the app to in person love it, then when they reach into their pocket to download it, realize it's a paid app, they place their phone back into the pocket.

Still have lessons to learn in sales and marketing... but am enjoying the schooling.



Well as a point of reference, I will never pay more than $0.99 for a camera app unless a friend has specifically shown me how it works. I have been burnt on too many photography style apps that end up either not doing what I expected from the pics and description, or just sucking in general.

For me $0.99 just breaks that psychological barrier into 'who cares if it sucks'.

I gotta say though, after playing with snappycam it's definitely worth it. I bet being cheaper will end up with easily more than twice the sales


I understand where you're coming from; social proof removes a massive barrier to conversion, even in my own experience.

I found that having it at $1.99 most definitely improved sales after it had been at $0.99 for about a week; after another week, it started to degrade again.

You're spot on in saying that $0.99 is a good price to get "disconnected" users who might experiment. If they like the app, they might make the personal recommendation to their "connections" where price is less sensitive.

After a while, that social proof and networking effect wears off and it's time to reset the price down to the "discovery amount" of $0.99.

To be honest, I'd love to flip SnappyCam over to freemium; but I feel that can't happen until the social sharing is bolted in and the app has a chance to sell itself organically.




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