Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

FWIW their AR stuff was really weird. It looked stupid when I saw it at a convention. I would have dumped them too.

If they had been doing Oculus Rift type stuff I'm sure they'd still be at Valve.



I was actually pretty impressed by CastAR. It's certainly the most compelling AR-esque experience I've tried.

It opens up a different set of game possibilities than a VR headset like the Rift. Think augmented multiplayer tabletop games rather than immersive worlds.


The market for those types of games is slim.

The tabletop market is already small and the only reason they can turn a profit is because their costs are low.

AR tabletop games would have an even smaller market and also be more expensive to produce.


>The tabletop market is already small and the only reason they can turn a profit is because their costs are low.

It's bigger than ever and steadily rising.

Blocks for building dungeons made 2 million on Kickstarter: http://www.kickstarter.com/projects/dwarvenforge/dwarven-for...

I can see a single mind-blowing tabletop demo selling pretty damn well. The audience isn't huge and mass market, but it's decent sized, and willing to drop very high amounts of money on cool stuff.


I'm not sure the market is that slim (a lot of people in my social circles are playing them these days, certainly more than 5 years ago), and these board and card games are sold at rather expensive prices (€80 for a boardgame is not rare).

That said though, when I play a boardgame, I'm just playing it on a table with some friends. I don't want the games to get any more complicated, and I certainly don't want to put on headgear or glasses and involve technology for some gimmick AR feature. You'd have to make the game concepts that require such a setup very compelling for me to consider them.


but dude, the possibilities[1]

[1] http://www.youtube.com/watch?v=PrWV4Hemfio




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: