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Source assets take much more space than their shipped version. E.g. you'd want to keep Photoshop layer files for textures that are compressed to 4bpp in the shipped game because it would be hard to edit the final version. If the final game takes 18GB (judging by the torrent files a quick search will reveal) I'd imagine its source assets could not be less than 100 GB.


As a game developer, our shipping assets are about 4.4GB, but our Tarsnap account (which we use for backup) has passed 1.2 TB.

We use a lot of rsync.




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