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Star Wars TOR went F2P and apparently, it was extremely successful for them and made the game profitable.

Guild Wars 2 has an initial purchase fee (usually on sale for $30), but no monthly fee. New content is subsidized through both functional and cosmetic IAP, although neither is game-breaking.

Elder Scrolls Online, however, is $60 + $15/mo, with no IAP. Everyone is expecting it to die a horrible death.



True. Though I think all 3 would fit the AAA MMO description (especially considering that all of them have a relatively high upfront cost), even if they have IAP.


> Elder Scrolls Online, however, is $60 + $15/mo, with no IAP. Everyone is expecting it to die a horrible death.

Because it's $15/mo with no IAP...?


It's hard to justify both $60 and $15/mo for a game that isn't super good. (apparently, reports from beta users indicate that the game is average)




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