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Freeciv players might enjoy http://longturn.org - Freeciv games where one turn takes a day. Games usually last half a year. We've been playing it this way for ten years now, since around 2004.


It's... it's like a really, REALLY long chess game... that's AMAZING!!!


I started this comment trying to explain how Civ was not like chess at all, but concluded that the two have much in common.

There's an opening, where there are a few tried-and-true, well studied strategies, and the goal is to claim territory.

Then there's a mid-game, where all available land is claimed, and competing players start trying to steal territory from each other, and capturing the others pieces (or cities).

I can't seem to find a parallel in the end game though, it doesn't require nearly as much planning and cunning in Civ to finish of a wounded opponent as it is in chess.


There is a parallel in the end game: Military advancements. Civilization lets you research new technology for significantly more effective military units, to ease the mop-up phase. The equivalent military advancement in chess is queening a pawn.

The difference is that chess requires continued tactical execution to get there, while Civilization lets you sit back and get there on a superior economy.


"one turn takes a day. Games usually last half a year. We've been playing it this way for ten years now, since around 2004."

So you are still a noob? :-) :-P




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