> OpenGL was available on the PS3 but wasn't used by AAA games
Not even real "desktop" OpenGL, but OpenGL ES 1.1 (branded as PSGL) implemented on top of LibGCM.
Also not to say you wrong (almost no games used any of PSGL), but at least several games used some of it. E.g Techland titles like Call of Juarez / Dead Island.
http://www.eurogamer.net/articles/digitalfoundry-how-the-cre...