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OpenGL was available on the PS3 but wasn't used by AAA games. LibGCM was the PS3's main graphics API. For the PS4,GNM is the primary graphics API:

http://www.eurogamer.net/articles/digitalfoundry-how-the-cre...



> OpenGL was available on the PS3 but wasn't used by AAA games

Not even real "desktop" OpenGL, but OpenGL ES 1.1 (branded as PSGL) implemented on top of LibGCM.

Also not to say you wrong (almost no games used any of PSGL), but at least several games used some of it. E.g Techland titles like Call of Juarez / Dead Island.


Not even OpenGL ES, since PSGL did not support the OpenGL shader language, using Cg for shaders instead.


Just checked documentation. Actually it is OpenGL ES, but based on OpenGL ES 1.0 that doesn't really have any shader support.

So it's GLES 1.0 + some 1.1 features + more additions.


Is there any wonder that it wasn't widely used then?




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